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Can I Use Animate Weapon As An Archer Poe

Duration, Minion, Spell, Physical
Level: (1-twenty)
Cost: (iv-12) Mana
Bandage Time: 0.60 sec
Animates a Melee Weapon Item or Lingering Bract to fight by your side. You cannot animate unidentified Weapons. Will non animate weapons with 6 sockets unless specifically targeted. Cannot exist used past Traps or Mines. Minions have i% increased Movement Speed Minions have 0.v% chance to Intimidate Enemies for four seconds on Hitting 1% take a chance to create an additional Animate Weapon copy Minions bargain 0 to five Added Lightning Impairment Base elapsing is xl seconds
Can use Items requiring up to Level (9-100)
Minions bargain (10-48)% more than Damage
Minions have (10-48)% more Attack Speed
Minions' Attacks deal (5-126) to (8-184) additional Concrete Damage
Maximum (5-14) Animated Weapons
Animated Lingering Blades bargain (1-17) to (ii-80) Added Assail Concrete Damage
Place into an item socket of the right colour to proceeds this skill. Right click to remove from a socket.
Animate Weapon skill icon.png Animate Weapon inventory icon.png

Area level: 5


1x Scroll Fragment

Detail class: Agile Skill Gems
Metadata ID: Metadata/Items/Gems/SkillGemAnimateWeapon

Animate Weapon skill screenshot.jpg

Animate Weapon is a spell that animates a weapon on the basis as a flying allied minion.

Contents

  • one Skill functions
  • 2 Interactions
  • 3 Calculating damage
    • 3.1 Casting on a weapon
    • iii.ii Casting on a linger blade
  • four Gem level progression
  • 5 Detail acquisition
    • 5.ane Upgrade paths
    • 5.two Vendor advantage
  • 6 Monster stats
  • 7 Threshold jewels
  • eight Related unique items
  • ix Related helmet enchantments
  • 10 Alternate skill furnishings
  • 11 Version history
  • 12 References

Skill functions

Animate Weapon can be used on identified weapons lying on the basis, just not on any ranged weapons unless Spirit Guards Limited to: 1
Radius: Medium
Minions deal (8-12)% increased Harm
With at least 40 Dexterity in Radius, Breathing Weapon tin Animate up to 12 Ranged Weapons
Long after the Karui passed through,
the whispers of those who stood their ground
at Lioneye's Lookout could be heard amongst the rubble.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
is used. The weapon is permanently consumed. If the "Cardinal Pickup" option is enabled in the UI tab of the Options menu, the "Highlight items and objects" fundamental must exist held down in order to cast Animate Weapon. Attempting to animate a weapon with an detail level higher than the level of the gem allows will toll mana and perform the cast animation simply take no effect.

Animate Weapon tin can also be used on Lingering Blades left backside by Bladefall Spell, AoE, Physical, Duration
Level: (1-20)
Cost: (12-23) Mana
Cast Time: 0.lxx sec
Critical Strike Chance: 6.00%
Effectiveness of Added Damage: 90%
Radius: 12
Requires Level 28 Ethereal weapons rain from the sky, dealing impairment to enemies in a sequence of volleys, each wider but less damaging than the last. Enemies can be hit multiple times where these overlap. 0.five% increased Surface area of Consequence i% chance to Knock Enemies Dorsum on hitting 2% increased distance between Volleys Base duration is 6 seconds
Deals (44-411) to (66-617) Concrete Harm
6% less Damage per Volley
100% increased Critical Strike Chance
20% reduced Disquisitional Strike Take a chance per Volley
5 Volleys
Leaves a Lingering Bract in the ground for every Volley
Maximum 40 Lingering Blades can be left in the ground at a time
Leaves 50% fewer Lingering Blades in the ground if you don't Cast this Spell yourself
Place into an particular socket of the correct colour to gain this skill. Right click to remove from a socket.
Bladefall skill icon.png
and Ethereal Knives Spell, Projectile, Physical, Elapsing
Level: (1-20)
Cost: (5-20) Mana
Cast Time: 0.60 sec
Critical Strike Hazard: half-dozen.00%
Effectiveness of Added Impairment: 120%
Projectile Speed: 1300
Fires an arc of knives in front of the caster which deals physical harm. 1% increased Projectile Speed Fires 0.one boosted Projectiles 0.5% chance to Impale on Spell Hit Base duration is 6 seconds
Deals (7-633) to (x-949) Physical Damage
Fires nine additional Projectiles
Maximum forty Lingering Blades can be left in the footing at a time
Leaves a Lingering Blade in the basis for every 3 Projectiles fired
Leaves 50% fewer Lingering Blades in the footing if you don't Cast this Spell yourself
(0-19)% increased Projectile Speed
Place into an item socket of the right color to proceeds this skill. Right click to remove from a socket.
Ethereal Knives skill icon.png
.

Animated Weapons are minions that are considered to be using the original weapon blithe. They are therefore afflicted by modifiers to minions, equally well as support gems for weapons, such as Elemental Harm with Attacks Back up Attack, Support
Icon: W
Level: (1-twenty)
Cost & Reservation Multiplier: 130%
Requires Level 18 Supports attack skills. 0.v% increased Elemental Harm with Attack Skills Supported Skills have 0.25% chance to Freeze, Shock and Ignite 0.025% of Elemental Damage Leeched every bit Mana Supported Set on Skills bargain (20-34)% more Elemental Impairment This is a Support Gem. It does non grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you wish to augment. Correct click to remove from a socket.
, but not affected by any of the player's damage or weapon modifiers.

Interactions

  • Special benefits - Blithe weapons can gain special modifiers that only utilize to unique and rare weapons. Because it destroys the weapon for temporary benefits, nearly characters practise not do this.

Computing impairment

There are different calculation for weapons summoned from items on the ground and lingering blades from spells.

  • Notation - These calculations are meant to summate animate weapons base of operations stats only. It volition non calculate other things similar modifiers. See minions and other wiki pages for computing the unabridged harm of minions.

Casting on a weapon

Weapons proceeds the base harm, base of operations assault speed and base % disquisitional strike take chances of the weapon they are summoned from.

The minions deals additional physical harm modifier is added to the base damage.

The lingering blades impairment is not added to weapons created from items.

Casting on a linger blade

Lingering blades take the base stats of a Glass Shank.[1]

The aforementioned formula is used every bit casting on a weapon, except the lingering blade physical damage is added on tiptop of the other physical damage.

Gem level progression

Level Required Level Required Dexterity Required Intelligence Mana
Cost
max.
Item
Level
More
Harm
More
Attack
Speed
additional
Physical
Damage
Maximum
Blithe
Weapons
Lingering
Blades
Damage
Exp. Total Exp.
1 4 0 0 4 9 10% 10% five to 8 5 1 to 2 0 0
two 6 0 0 4 11 12% 12% 6 to 11 five 1 to 2 841 841
3 ix 17 0 iv 14 xiv% fourteen% 10 to 15 half-dozen 1 to 3 3099 3940
4 12 21 14 4 18 16% 16% 13 to xviii 6 i to four 7433 11373
5 xvi 26 18 v 22 18% eighteen% 17 to 25 seven 1 to 5 22895 34268
6 20 31 22 half dozen 26 xx% 20% 21 to 32 7 ane to seven 49725 83993
seven 24 37 25 6 31 22% 22% 26 to 38 8 2 to nine 95714 179707
8 28 42 29 7 35 24% 24% 32 to 47 8 2 to xi 169595 349302
ix 32 47 33 vii 40 26% 26% 39 to 57 9 iii to xiv 283759 633061
x 36 52 36 8 44 28% 28% 48 to 72 9 4 to 17 453996 1087057
11 forty 58 twoscore eight 49 30% 30% 53 to 81 10 4 to 21 703128 1790185
12 44 63 44 nine 53 32% 32% 61 to 91 10 5 to 25 1061223 2851408
thirteen 48 68 48 9 58 34% 34% 68 to 99 11 six to 30 2065870 4917278
fourteen 52 74 51 ten 62 36% 36% 73 to 112 xi eight to 36 2507110 7424388
15 55 78 54 10 66 38% 38% 83 to 124 12 9 to 42 2573731 9998119
16 58 82 57 xi seventy 40% 40% 89 to 136 12 ten to 48 7611351 17609470
17 61 86 60 11 74 42% 42% 99 to 148 13 12 to 55 13437908 31047378
18 64 90 62 12 78 44% 44% 108 to 159 13 13 to 62 25052147 56099525
nineteen 67 94 65 12 82 46% 46% 115 to 173 xiv xv to 71 43869436 99968961
20 70 98 68 12 100 48% 48% 126 to 184 xiv 17 to 80 242081178 342050139
21 72 100 lxx 13 100 49% 49% 130 to 190 fifteen xviii to 86 N/A Northward/A
22 74 N/A N/A 13 100 50% l% 134 to 196 15 20 to 92 North/A N/A
23 76 N/A North/A 13 100 51% 51% 138 to 202 xvi 21 to 99 N/A N/A
24 78 Northward/A N/A xiii 100 52% 52% 142 to 208 xvi 22 to 106 North/A Northward/A
25 80 Due north/A N/A fourteen 100 53% 53% 146 to 214 17 24 to 114 N/A N/A
26 82 N/A N/A 14 100 54% 54% 150 to 220 17 26 to 122 N/A N/A
27 84 N/A N/A 14 100 55% 55% 155 to 227 eighteen 27 to 131 North/A N/A
28 86 N/A North/A 14 100 56% 56% 160 to 234 18 29 to 140 N/A North/A
29 88 Northward/A N/A 15 100 57% 57% 165 to 241 19 31 to 149 Northward/A N/A
30 xc Due north/A Due north/A fifteen 100 58% 58% 170 to 248 19 33 to 159 N/A N/A
31 91 N/A N/A 15 100 59% 59% 175 to 255 20 34 to 163 Due north/A N/A
32 92 N/A N/A 15 100 60% sixty% 180 to 263 xx 34 to 168 Due north/A N/A
33 93 N/A N/A 15 100 61% 61% 185 to 271 21 35 to 172 Northward/A Northward/A
34 94 Due north/A N/A 16 100 62% 62% 191 to 279 21 36 to 176 Due north/A North/A
35 95 Northward/A Northward/A xvi 100 63% 63% 197 to 287 22 37 to 180 N/A N/A
36 96 N/A N/A 16 100 64% 64% 203 to 296 22 38 to 185 Northward/A Due north/A
37 97 North/A Northward/A 16 100 65% 65% 209 to 305 23 38 to 189 N/A N/A
38 98 N/A North/A sixteen 100 66% 66% 215 to 314 23 39 to 194 N/A Due north/A
39 99 North/A Due north/A 16 100 67% 67% 221 to 323 24 xl to 198 N/A N/A
40 100 Northward/A North/A 16 100 68% 68% 228 to 333 24 41 to 203 N/A N/A

Particular acquisition

Questionmark.png

Upgrade paths

This item can be acquired through the following upgrade paths or vendor recipes:

Amount Ingredient Full general
Notes
Type
8 Dying Ache 8 Level 19 Gem
Alternative Quality: +19%
Moribund, he gazed upon the journey taken as claret trickled down his chin. His eye closed on the city ahead that he would never telephone call home.
random level 19 gem with 19% alternative quality Automatic
1 Gemcutter'south Incubator Adds an incubated Quality Jewel item to an equippable particular
Particular drops after killing # monsters
Quality Jewel Right click this item and then left click an item to apply it. The Incubated item drops after killing a specific number of monsters.
random superior gem Automated
6 The Play tricks 6 Level xx Jewel "Masters of wit, strength and cunning. To survive the harsh winters, you must exist like the fox."
- Ezomyte Proverb
random level twenty jewel Automatic
half-dozen The Summoner 6 Superior Minion Precious stone
Quality: +20%
To ain a piece of the Nightmare, you must first belong to the Nightmare.
random superior Minion gem with twenty% quality Automatic
13 The Cataclysm 13 Level 21 Spell Gem
Corrupted
The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all.
random corrupted level 21 Spell precious stone Automatic
iii Gemcutter'due south Promise 3 Superior Gem
Quality: +twenty%
"I swore to apply my position to help the people. What good is ability when it just accumulates on the already-powerful?" - Erasmus, Imperial Gemcutter
random superior gem with 20% quality Automatic
1 The Void one Reach into the Void and claim your prize. random divination carte set exchange Automatic

Vendor reward

This detail can be bought at the listed NPC vendors, after completing the post-obit quests:

Class → Witch Shadow Ranger Duelist Marauder Templar Scion
Quest ↓
Breaking Some Eggs
Human activity 1
Nessa
A Fixture of Fate
Act iii
Siosa
Fallen from Grace
Act 6
Lilly Roth

Monster stats

<thead></thead> <tbody> </tbody>

attack speed critical strike take a chance damage multiplier experience multiplier health multiplier minimum attack altitude maximum attack distance skill ids size part1 mod ids part2 mod ids modernistic ids endgame mod ids name monsters.tags monster_types.tags armour multiplier damage spread energy shield multiplier evasion multiplier part1 fire part1 common cold part1 lightning part1 chaos part2 fire part2 cold part2 lightning part2 anarchy monster_resistances.endgame_fire monster_resistances.endgame_cold monster_resistances.endgame_lightning monster_resistances.endgame_chaos
1.0 5.0 1.0 4.0 6 six Melee 3 Animated Weapon construct 0.0 0.0 0.0 0.0 twoscore 40 xl 20 40 40 40 20 40 40 40 xx
Fetching data...

Threshold jewels

The following threshold jewels augment Animate Weapon:

Particular Limit Radius Stats
Spirit Guards Limited to: 1
Radius: Medium
Minions deal (8-12)% increased Damage
With at least xl Dexterity in Radius, Animate Weapon tin Animate upward to 12 Ranged Weapons
Long afterwards the Karui passed through,
the whispers of those who stood their basis
at Lioneye's Lookout man could be heard amongst the rubble.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
1 Medium Minions deal (8-12)% increased Impairment
With at least xl Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons

The following unique items are related to Breathing Weapon:

Item Base Detail Lvl. Stats
Spirit Guards Limited to: 1
Radius: Medium
Minions deal (8-12)% increased Damage
With at least 40 Dexterity in Radius, Animate Weapon can Animate upward to 12 Ranged Weapons
Long subsequently the Karui passed through,
the whispers of those who stood their ground
at Lioneye's Picket could be heard amongst the rubble.
Place into an allocated Jewel Socket on the Passive Skill Tree. Right click to remove from the Socket.
Viridian Jewel 1 Minions deal (eight-12)% increased Harm
With at least xl Dexterity in Radius, Animate Weapon can Animate up to 12 Ranged Weapons
Jorrhast's Blacksteel 2 Paw Mace
Quality: +20%
Physical Impairment: (145.8-172.8) to (218.seven-259.2)
Critical Strike Risk: five.00%
Attacks per Second: (1.40-i.46)
Weapon Range: 13
Requires Level 44 , 143 Str 45% increased Stun Duration on Enemies 25% adventure to Trigger Level 20 Animate Weapon on Kill
(150-200)% increased Physical Damage
(8-12)% increased Attack Speed
(eight-12)% increased Cast Speed
thirty% less Breathing Weapon Duration
Weapons y'all Animate create an additional copy
His flesh had long turned to grit,
but his vengeance lived on
in every scrap of atomic number 26 he touched.
Steelhead 44 45% increased Stun Duration on Enemies25% take a chance to Trigger Level 20 Animate Weapon on Impale
(150-200)% increased Concrete Damage
(8-12)% increased Assault Speed
(8-12)% increased Cast Speed
30% less Animate Weapon Duration
Weapons you Animate create an additional copy
Bondage of Command Quality: +20%
Armour: (1082-1243)
Energy Shield: (245-282)
Movement Speed: -5%
Requires Level lxx , 99 Str, 115 Int Trigger Level 20 Animate Guardian's Weapon when Animated Guardian Kills an Enemy
10% chance to Trigger Level 18 Breathing Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(60-90) to maximum Life
Animated Guardian deals 5% increased Harm per Animated Weapon
Animated Minions' Melee Attacks deal Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Harm to surrounding targets
You cannot have non-Animated Minions
A full general may carry his men to greatness, or be dragged beneath the mire by their burden.
Saintly Chainmail seventy Trigger Level 20 Animate Guardian'southward Weapon when Animated Guardian Kills an Enemy
10% hazard to Trigger Level eighteen Animate Guardian's Weapon when Animated Weapon Kills an Enemy
(150-190)% increased Armour and Energy Shield
+(threescore-90) to maximum Life
Animated Guardian deals 5% increased Damage per Blithe Weapon
Animated Minions' Melee Attacks bargain Splash Damage to surrounding targets
Animated Minions' Melee Attacks deal 50% less Damage to surrounding targets
You cannot have non-Animated Minions

The following helmet enchantments impact Animate Weapon.

Proper noun For generated item/monster modifiers the minimum item/monster level respectively. Some generation types may not require this condition to be met, however item level restrictions may be raised to 80% of this value. Stats Spawn Weighting
Enchantment Animate Weapon Chance To Create Additional Copy 1 66 xvi% chance to create an additional Breathing Weapon copy helmet 100
default 0
Enchantment Breathing Weapon Take a chance To Create Additional Re-create 2 75 24% chance to create an additional Breathing Weapon copy helmet 100
default 0
Enchantment Animate Weapon Elapsing 1 66 20% increased Animate Weapon Duration helmet 100
default 0
Enchantment Animate Weapon Duration 2 75 thirty% increased Breathing Weapon Elapsing helmet 100
default 0

Alternating skill effects

Animate Weapon has the following alternate skill furnishings:

Item Result(s)
Angelic Breathing Weapon Issue Skill Jewel Effect Your Animate Weapon becomes a celestial consequence. Your Animate Weapon becomes a celestial effect.
Innocence Animate Weapon Result Skill Gem Effect Your Animate Weapon becomes an Innocence effect. Your Animate Weapon becomes an Innocence outcome.

Version history

Version Changes
3.10.1d
  • Updated the precious stone descriptions of Breathing Weapon Duration, Minion, Spell, Concrete
    Level: (1-20)
    Cost: (four-12) Mana
    Cast Fourth dimension: 0.threescore sec
    Animates a Melee Weapon Particular or Lingering Blade to fight by your side. You cannot animate unidentified Weapons. Will non breathing weapons with 6 sockets unless specifically targeted. Cannot be used past Traps or Mines. Minions take 1% increased Movement Speed Minions have 0.five% chance to Intimidate Enemies for four seconds on Hit i% chance to create an additional Animate Weapon copy Minions deal 0 to 5 Added Lightning Damage Base duration is 40 seconds
    Can utilise Items requiring up to Level (9-100)
    Minions deal (10-48)% more Damage
    Minions take (10-48)% more than Attack Speed
    Minions' Attacks deal (5-126) to (8-184) boosted Physical Damage
    Maximum (5-xiv) Animated Weapons
    Animated Lingering Blades deal (i-17) to (two-fourscore) Added Attack Physical Impairment
    Place into an item socket of the right color to gain this skill. Correct click to remove from a socket.
    Animate Weapon skill icon.png
    and Breathing Guardian Spell, Minion, Physical
    Level: (one-xx)
    Toll: (11-20) Mana
    Cast Time: 0.60 sec
    Requires Level 28 Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot exist used by Traps or Mines. Minions have two% increased Motility Speed Minions have three% increased Area of Effect ii% increased Minion Maximum Life Can apply Items requiring up to Level (33-100)
    Minions' Attacks bargain (22-56) to (34-84) boosted Physical Damage
    (0-76)% increased Minion Maximum Life
    Minions deal (0-76)% increased Physical Harm with Melee Attacks
    Identify into an detail socket of the right colour to gain this skill. Right click to remove from a socket.
    Animate Guardian skill icon.png
    to analyze that they cannot be used by Traps or Mines.
3.x.0
  • Now has the Physical tag.
  • At present animates a weapon in an surface area around where y'all are targetting (you don't take to target a specific particular).
  • Animate Weapon has been reworked and undergone some cosmetic upgrades likewise.
  • The damage multiplier on Breathing Weapon was not applying to the minion's harm at all. Whoops! Because of this, the skill has been rebalanced.
  • Can at present exist supported past Unleash Spell, Support
    Icon: q
    Level: (i-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38 Supports spell skills, making their issue reoccur when cast. Cannot support skills with cooldowns, triggered skills, Brand skills, Vaal skills, channelling skills, skills which reserve mana, or skills used past totems, traps, or mines. Cannot modify the skills of minions. Supported Skills deal 0.five% increased Spell Damage Supported Skills accept one% increased Cast Speed
    Supported Skills have 0.5% reduced Seal gain frequency
    Supported Skills have ii.5% increased Seal proceeds frequency while you are Channelling
    Supported Skills accept 5% reduced Seal gain frequency while you are not Channelling
    Supported Spells gain a Seal every (0.9-0.71) seconds, to a maximum of iii Seals
    Supported Spells are Unsealed when bandage, and their effects Reoccur for each Seal lost
    Supported Skills bargain (30-21)% less Harm when Reoccurring
    This is a Support Gem. It does not grant a bonus to your character, but to skills in sockets connected to it. Place into an item socket connected to a socket containing the Active Skill Gem you lot wish to augment. Right click to remove from a socket.
    and Spell Echo Spell, Support
    Icon: g
    Level: (ane-20)
    Cost & Reservation Multiplier: 150%
    Requires Level 38 Supports spell skills, making them echo when cast. Cannot support Vaal skills, totem skills, channelling skills, triggered skills, instant skills, or skills which reserve mana. Supported Skills bargain 0.5% increased Spell Damage Supported Skills have 0.5% increased Bandage Speed Supported Skills deal one% less Impairment
    Final Repeat of Supported Skills deals 3% more Impairment
    Supported Skills Repeat an boosted fourth dimension
    Supported Skills have (40-54)% more Cast Speed
    Supported Skills deal 10% less Damage
    This is a Support Gem. Information technology does non grant a bonus to your character, but to skills in sockets continued to information technology. Identify into an item socket continued to a socket containing the Active Skill Precious stone yous wish to broaden. Right click to remove from a socket.
    .
  • Now has a base elapsing of 40 seconds (from 37.5 seconds) at all precious stone levels.
  • Now allows a maximum of 5 Animated Weapons at jewel level 1, upward to 14 at gem level 20 (from 50 at all gem levels).
  • Now has a base cast speed of 0.half-dozen seconds (from 0.eight).
  • Now costs 4 mana at gem level one (from 7), up to 12 at gem level xx (from 26).
  • Now grants your minions' attacks five to 8 additional Physical Harm at jewel level 1 (from iv to 6), up to 126 to 184 at gem level 20 (from 38 to 56).
  • Minions now deal x% more impairment at gem level 1, up to 48% more at gem level 20. Notation that in that location was previously like (only numerically college) bonus listed on the skill gem that, every bit it turns out, did null.
  • At present grants your minions 10% more attack speed at precious stone level ane, up to 48% more at gem level 20. Previously the gem granted increased attack speed rather than more than.
  • Now gains 1% increased Minion Movement Speed per 1% gem quality (from 2% increased Minion Movement Speed).
three.6.0
  • Mana Cost at gem level 1 is now 7 (was nine).
  • Mana Toll at gem level 20 is now 26 (was 36).
2.6.0
  • At present has a maximum of 50 blithe weapon minions that can exist active at once.
ii.3.0
  • Animate Weapon and Animate Guardian Spell, Minion, Physical
    Level: (1-20)
    Cost: (11-20) Mana
    Bandage Time: 0.60 sec
    Requires Level 28 Animates a melee weapon or armour, attaching it to an invisible Guardian that fights by your side. Animating multiple items attaches them to the same Guardian. You cannot animate unidentified items. Cannot be used by Traps or Mines. Minions accept two% increased Movement Speed Minions have 3% increased Surface area of Consequence two% increased Minion Maximum Life Tin can use Items requiring up to Level (33-100)
    Minions' Attacks deal (22-56) to (34-84) additional Physical Damage
    (0-76)% increased Minion Maximum Life
    Minions deal (0-76)% increased Physical Damage with Melee Attacks
    Place into an item socket of the right colour to proceeds this skill. Right click to remove from a socket.
    Animate Guardian skill icon.png
    have had their range modified. Previously there was a bug where you could bypass the range. Now that this is fixed, the range has been tripled from 25 to 75 units.
1.0.half-dozen
  • The Animate Weapon skill now adds a flat physical damage to the weapon. The animated weapon has had its innate elemental resistance values increased.
  • Immortal Telephone call Spell, Duration, Guard
    Level: (i-xx)
    Cost: (21-36) Mana
    Cooldown Time: 3.00 sec
    Can Store 1 Utilise(s)
    Soul Gain Prevention: 0 sec
    Cast Time: Instant
    Requires Level 34 Have less Concrete and Elemental Damage for a short time. Consumes up to 5 Endurance Charges to lengthen the buff and farther lessen Physical Damage taken. Shares a cooldown with other Baby-sit skills. i% increased Skill Effect Duration one% increased Cooldown Recovery Charge per unit -0.ane% less Physical Harm taken per Endurance Charge removed
    0.1% less Elemental Damage taken per Endurance Charge removed
    Base of operations duration is 1 seconds
    (25-34)% less Elemental Damage taken
    (25-35)% less Physical Impairment taken
    15% less Physical Harm taken per Endurance Charge removed
    twenty% increased Vitrify Duration per Endurance Accuse removed
    This Skill's Cooldown does not recover during its effect
    Place into an item socket of the correct colour to gain this skill. Correct click to remove from a socket.
    Immortal Call skill icon.png
    , Blood Rage Spell, Elapsing, Physical
    Level: (1-twenty)
    Cost: (12-29) Life
    Cooldown Time: 1.00 sec
    Can Store ane Employ(s)
    Cast Time: Instant
    Requires Level 16 Adds a buff that deals Physical Harm over time, while increasing Attack Speed and Life Leech. Killing an enemy while this buff is active refreshes the vitrify duration, and can grant a Frenzy Charge. 0.25% increased Attack Speed Buff grants 0.i% chance to gain a Frenzy Accuse when you Hit a Unique Enemy Buff grants 0.02% of Elemental Attack Damage leeched as Life (5-15)% increased Attack Speed
    ane.ii% of Attack Physical Damage Leeched as Life
    You lot take 4% of your Maximum Life per second as Physical Harm
    You lot accept 4% of your Maximum Free energy Shield per second as Physical Harm
    25% chance to gain a Frenzy Charge on Kill
    Base duration is (7-10.viii) seconds
    Place into an item socket of the right colour to gain this skill. Correct click to remove from a socket.
    Blood Rage skill icon.png
    , Conversion Trap Trap, Spell, Elapsing
    Level: (1-20)
    Toll: (half-dozen-23) Mana
    Cooldown Fourth dimension: 8.00 sec
    Can Store three Use(s)
    Cast Time: ane.00 sec
    Throws a trap that, when triggered by an enemy, converts that enemy to your side for a brusque duration. Does not affect unique monsters or players. one% increased Skill Effect Elapsing Converted Enemies accept 1% chance to Taunt on Striking Converted Enemies deal xx% increased Damage Trap lasts 4 seconds
    Base duration is (5.3-ten) seconds
    Traps exercise not Trigger at the cease of their Elapsing
    Place into an particular socket of the right color to gain this skill. Correct click to remove from a socket.
    Conversion Trap skill icon.png
    , Animate Weapon Duration, Minion, Spell, Concrete
    Level: (ane-20)
    Toll: (4-12) Mana
    Bandage Time: 0.60 sec
    Animates a Melee Weapon Item or Lingering Blade to fight past your side. You lot cannot breathing unidentified Weapons. Will not animate weapons with six sockets unless specifically targeted. Cannot exist used by Traps or Mines. Minions have 1% increased Movement Speed Minions have 0.5% chance to Intimidate Enemies for 4 seconds on Hit ane% run a risk to create an additional Breathing Weapon copy Minions deal 0 to 5 Added Lightning Impairment Base duration is twoscore seconds
    Tin apply Items requiring upward to Level (9-100)
    Minions deal (ten-48)% more Damage
    Minions take (x-48)% more Attack Speed
    Minions' Attacks deal (5-126) to (eight-184) additional Concrete Damage
    Maximum (v-fourteen) Blithe Weapons
    Animated Lingering Blades deal (1-17) to (2-eighty) Added Attack Physical Harm
    Place into an particular socket of the right color to gain this skill. Right click to remove from a socket.
    Animate Weapon skill icon.png
    and Frost Wall Spell, Duration, Cold
    Level: (one-20)
    Price: (nine-33) Mana
    Cooldown Time: 3.00 sec
    Can Store 3 Apply(southward)
    Cast Time: 0.50 sec
    Creates a wall of ice which holds back enemies. Targets under the wall are damaged and pushed back. one% increased Skill Effect Duration 3% increased Damage Freezes enemies every bit though dealing 5% more Damage Base duration is (3-4.9) seconds
    0.15 seconds between appearance of Wall sections
    Wall will be (28-56) units long
    Deals (eight-462) to (12-693) Cold Damage
    Place into an item socket of the correct colour to gain this skill. Right click to remove from a socket.
    Frost Wall skill icon.png
    have had their base duration increased by 25%.
ane.0.1
  • Fixed an issue with key pickup and the Animate (Weapon and Guardian) skills.
1.0.0b
  • Fixed a problem where an Animated Weapon would pause for also long when summoned.
ane.0.0
  • Breathing Weapon has been added to the game.

References

  1. Path of exile announcement (February 27, 2020). "Announcements - skill demo: blade blast". Official Path of Exile Forums. Retrieved Oct 6, 2020.

Source: https://pathofexile.fandom.com/wiki/Animate_Weapon

Posted by: andersoncrushe.blogspot.com

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